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Video game server hosting & dedicated gaming infrastructure

Run session servers, lobbies, matchmaking, voice, telemetry, and patch delivery on single‑tenant servers—20 Tier III/IV DCs, 50+ CDN PoPs, and a 14+ Tbps backbone—for low ping, stable tickrates, and predictable costs.

Video Game Server Hosting & Dedicated Server Hosting for Gaming

Gaming servers solutions that keep sessions stable

Global low‑latency placement
Global infrastructure placement for low latency

20 DCs, 50+ CDN PoPs, and 20+ transit/25+ IXPs shorten matchmaking paths and keep RTTs low across EU/US/Asia.

Consistent tick‑to‑tick performance
Consistent tick‑to‑tick performance

High‑clock CPU options on single‑tenant hosts, unmetered bandwidth + 1–200 Gbps ports reduce jitter and packet loss for UDP.

Instant provisioning for launches
Instant provisioning for launches & patches

1,000+ ready configs (incl. GPU), identical builds across regions, 2‑hour activation, and API‑driven scale for day‑one spikes.

Ops control & Linux game hosting
Operational control and Linux game hosting

Root/IPMI, Windows and Linux images, BGP/BYOIP for fixed endpoints, and flat monthly bandwidth for predictable OpEx.

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    Solutions for a seamless gaming experience

    Lower ping & jitter
    Stable tickrate at peak
    Faster patch delivery
    Predictable monthly costs
    In‑region matchmaking paths
    Intuitive control panel

    Why Melbicom for game hosting

    Single‑tenant servers in 20 global Tier III/IV data centers
    14+ Tbps backbone with 20+ transit and 25+ IXPs for clean, stable routes
    50+ CDN PoPs for patch, DLC, and asset acceleration
    Unmetered bandwidth with guaranteed throughput (no ratios)
    Latest‑gen CPU options (incl. high‑clock AMD EPYC/Ryzen and Intel Xeon)
    Private networking and inter‑DC links for shards, regions, and clusters
    BGP sessions with BYOIP for stable game and lobby endpoints
    S3‑compatible object storage for patches, crash dumps, and telemetry
    Always‑on DDoS mitigation with attack bandwidth not billed
    API + control panel; 2‑hour activation and 3–5‑day custom builds
    Gaming server builder
    Order ready‑to‑go servers activated in 2 hours, or build any custom configuration.
    Order a server Server builder

    GameDev workloads we power

    Multiplayer session servers (FPS/BR/MMO)
    Multiplayer session servers

    Low‑latency placement, high‑clock CPUs, and unmetered bandwidth keep ticks stable and packets on‑time during peaks.

    Matchmaking, lobbies, and relay
    Matchmaking and lobbies

    Deterministic routing with BGP/BYOIP, private networking between roles, and consistent addressing through maintenance

    Patch delivery, DLC, and game assets
    Patch delivery and DLC

    NVMe origins for hot files, capacity tiers for long‑tail, S3 storage for masters/art, and 50+ CDN PoPs to offload reads.

    Voice chat and presence
    Voice chat and presence

    Clean routes and large ports reduce jitter for real‑time voice; regional nodes keep proximity and call setup times low.

    Real-time telemetry, analytics, and detailed logs

    High-throughput ingestion on single-tenant hosts with stable collector endpoints and durable, audit-trailed storage for replay and crash analysis at global scale.

    Cross‑region shards and microservices
    Cross‑region shards and microservices

    Inter-DC links for east-west traffic, private networking for service-to-service calls, and per-role scaling without IP churn with automated failover.

    Anticheat gateways and auth
    Anticheat gateways and auth infrastructure

    Fixed IP ranges via BYOIP, private management networks, and single-tenant isolation to reduce noisy-neighbor effects during verification and matchmaking.

    Mobile gaming and server-rendered gameplay

    Single-tenant edge nodes with low-latency placement and guaranteed throughput keep input latency and frame delivery stable across variable networks.

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    FAQ
    Are Melbicom’s services suitable for professional gamedev studios?
    What is the best server for video game server hosting?
    Do you support Linux game hosting and Windows?
    Can you help design server hosting for games across regions?
    How do you handle patch delivery at scale?
    How fast can we scale for a launch or seasonal event?
    Do we get BGP sessions and BYOIP?
    Is DDoS protection included—and do you bill attack bandwidth?
    What networking characteristics matter most for online games?
    What happens if hardware fails?
    Can we separate voice, gameplay, and telemetry traffic?
    Is single‑tenant hosting more cost‑effective than cloud for gaming?
    Can you support compliance or regional data preferences?
    Do you support large port ranges and UDP‑heavy workloads?
    Can you help migrate from another provider?
    Opening an account
    Access the control panel, top up your balance, and start deploying gaming infrastructure.
    Create an account
    Migration without drama
    Share regions, concurrency, and release cadence; we’ll map locations, size nodes, and plan routing.
    Talk to an expert